GTA 5

Grand Theft Auto 5 akan dirilis akhir Februari 2016

GOD of WAR

Game Terhebat GOD of War akan segera dirilis untuk PC tahun 2016

DOOM

Doom (stylized as DOOM) is a science fiction first-person shooter video game developed by id Software and published by Bethesda Softworks

Call Of Duty Infinite War

Call of Duty: Infinite Warfare is an upcoming first-person shooter video game developed by Infinity Ward and published by Activision.

Uncharted 4 Thief End

Uncharted 4: A Thief's End is an upcoming action-adventure third-person shooter platform video game published by Sony Computer Entertainment.

Wednesday, June 29, 2016

Call of Duty Infinite Warfare



Call of Duty Infinite Warfare

Every Call of Duty series is thoroughly embedded in future warfare at this point, charging forward with futuristic settings, jetpacks, and more advanced weaponry. With three developers working on the franchise, it's been difficult to predict what path each new entry in the series was going to take. Will one make an about face and delve back into past conflicts like the Second World War, or continue the journey into the future like the others? It appears that Infinity Ward is joining Sledgehammer and Treyarch with a new series set in a far off advanced timeline.

It's set in the future and in SPAAAACE

It's finally happening: Call of Duty is at last taking that giant leap into a full blown war among the stars. We've seen zero gravity levels that have taken place in orbital stations before, but this is the first time we've seen dogfighting ships, and invading space carriers that look like they came right out of a Michael Bay movie. From the reveal trailer, it looks like players will be able to pilot their own weaponized starfighter as well as engage in zero gravity missions in special armored suits.
Most of the locations in the trailer seem to take place on Earth or in Earth's orbit, but we do get a glimpse of what looks to be a different planet altogether featuring red dirt and rocky terrain. Could that be Mars or a huge asteroid? Or perhaps we could be seeing a moon from one of the ringed planets in our solar system - given that there's a planet with rings in the background? Whatever the case, mankind has made some significant advances in space exploration.



The Settlement Defense Front is the enemy

All we really have on the bad guys is a name, but a name like the “Settlement Defense Front” makes it sound like this evil faction comes from the frontier of space. The main character is seen fighting alongside British soldiers and American navy officers in the trailer, so it looks like the old alliances are still intact. Geneva, Switzerland has been attacked by Settlement airships, so the bad guys seem to have no love for other parts of Europe. Maybe the frontiersmen of the future have a grudge against their Earth-dwelling brethren, or maybe they’re aliens. Whoever they are, they mean business.

You are the captain of your own warship

It seems that Call of Duty Infinite Warfare will emphasize the player's role as a leader. In most of the other games in the series, you're just one of the guys following the squad leader and letting all the decisions be made for you. For Infinite Warfare, Infinity Ward has said it will "explore the weight of leadership and responsibility" and allow players to "take command against a relentless enemy." Apparently, that command comes in the form of players being a ship captain.
Now, there's no telling what being in charge of your own warship will entail, yet. Will we be in command of one of the huge ships we saw in the trailer? Can we send out squadrons of space fighters and spec-ops soldiers on missions? Will we need to make tough decisions that may affect the story?

Weapons and tech are super advanced

No, laser guns do not appear to be the main weapon technology in Infinite Warfare's future world; instead, soldiers look like they're still using projectile-based weapons. You can probably expect to see the typical range of assault rifles, shotguns, sniper rifles, and handguns, but the future isn't without its high-tech gadgets. The reveal trailer showed armored mechs, robot combat buddies, soldiers in futuristic armor, and drones flying about. Then there’s those spaceships we mentioned earlier.

It also looks like the soldiers on the ground will have advanced mobility tech with their fancy armor. In Treyarch and Sledgehammer's Call of Duty futures, soldiers can wall-run and use booster packs to maneuver around the battlefield like skilled ninjas. The soldiers in the trailer appear to be wearing some sort of backpack in battles, and some soldiers can be seen using it as an actual jetpack-like device. Our bet is that there will be enhanced mobility at play.


There's a Zombies mode

Wait a second. This isn't a Treyarch game, but it looks like we're getting a new Zombies mode. Infinity Ward's last Call of Duty title, Ghosts, featured its own version of the round-based horde mode called Extinction, but it seems the alien enemies have been dropped for the more popular undead. The Zombies modes are traditionally set in their own alternate universes, so the same is likely to be true with Infinity Ward's. With how wacky some of Treyarch's Zombies modes have gotten over the years, it will be interesting to see what Infinity Ward comes up with for its first attempt.

The Legacy Edition comes with Call of Duty Modern Warfare Remastered

Activision is making this year's Call of Duty special edition even more irresistible with a copy of Modern Warfare Remastered packed in. The revamped version of one of the series' most popular titles will feature entirely rebuilt environments and enhanced visuals over the original on top of bonus multiplayer maps. The game doesn't come with the standard edition and is only included with the Legacy Edition of Infinite Warfare. If you want your CoD 4 Remastered copy, it's probably a good idea to get your pre-order in soon, so you can get it at Infinite Warfare's November 4 release.


sumber : IGN.com

Uncharted 4 Review



it is strange to think that when Uncharted was introduced in 2007, it represented something of a risk. Here was a new matinee adventure for a new console, developed by a then mid-tier studio for a modest budget. Its ambitions were clear –to be the video game equivalent of a summer blockbuster, before that was all the rage—and its stubbly hero Nathan Drake bore his Boy’s Own influence proudly. All the derring-do, romance and quick quips of Indiana Jones, exploring lush jungles and lost tombs, scrapping with bad guys, finding the treasure and getting the girl.
Nine years and four games later, and Uncharted has reached its natural peak. A game that not only asks you to thrill in Drake’s escapades and technical razzle-dazzle, but to soak in its capacious postcard milieus and invest in the serial charmers that make up the cast.
Signed-up members of the Uncharted club will allow themselves a smirk as Drake quips “hey, this isn’t my first lost city, y’know?”, but Naughty Dog --now one of the most respected developers in the world-- are careful not to leave newcomers behind. All you need to enjoy the yarn is here: set up by a script written with warmth, humour and confidence; delivered by a skilled and willing cast.
Long lost brother Sam (L) talks Nate (R) into one last adventure. Fine performance capture from Troy Baker and Nolan North help invest you in the Drake boys' relationship. 


By now Nate (Nolan North) has retired from treasure-hunting and settled into his marriage with long-term adventuring partner Elena (Emily Rose). He works for a salvage company, spends time reminiscing in his man-cave attic and eats noodles in front of the TV. Happy, safe and a little bit bored, Nate’s new-found comfort is thrown out when his long-lost brother Sam (Troy Baker) shows up at the office. Nate believed Sam dead for 15 years, but instead the older Drake had been secretly locked up in a Panamanian prison. Now Sam is out, begging for Nate’s help in finding the lost treasure of legendary pirate Henry Avery. And despite some cursory hand-wringing, Nate doesn’t take long to sign up.
The introduction of the previously-unmentioned Sam is a curve-ball from Naughty Dog, but like the rest of the game, his presence is embedded with considered style. The Drake boys’ relationship is the cornerstone of A Thief’s End and Naughty Dog takes its time to make it count, flitting around both the globe and time in fleshed-out flashbacks. But the game is careful not to get bogged down in expository cut-scenes, instead unfurling its tale as you charge around with Uncharted’s traditional triumvirate of interaction: climbing, fighting and shooting.
Shooting, stealth and climbing are all well-refined and are at their best when combined in combat.


Gunplay is punchy and pleasing, whizzing along at pace as goons from a PMC also hunting for Avery's treasure come crashing through doors and pitch up in armoured cars. Shootouts are a flurry of headshots, mad dashes for cover and panicked blind-firing on the run. There is still the odd issue with unerringly accurate grenade spam, and aiming is looser than genre champions, but this is a more refined shooter than Uncharted has been before.
Stealth and brawling has been given similar pep, and has learned some tricks from stablemate The Last of Us. Though perhaps not enough, with the lack of distraction opportunities a particular omission. Still, it is smooth and accessible stuff, aided by deliberately dense enemies, and affords you plenty more opportunity to sneak around and snap some necks or yank unfortunate souls from their perch.

Many of the sights you'll see in your time with Uncharted 4 are the most gorgeous video games can muster.
Having Drake himself leap between rooftops always has a certain satisfaction, even if the paths of convenient handholds are clearly prescribed. Guiding a plummeting Nate to latch onto a distant crag by the fingernails, only for the handhold to crumble and tumble to the abyss below still gets the stomach flipping, even if the game’s visual language always lets you know when it is safe. A new grappling hook adds another dimension, swinging between overhangs and yanking crates into position. Later, a piton hands over more control, allowing you to stab your own handholds into softer surfaces.


Indeed, that amount of control ceded to the player has always been a point of contention with Uncharted. Its cinematic chutzpah is peerless --no one does a thrilling rooftop chase like Naughty Dog-- but that often came at the cost of agency. The developer acting as director, pushing and pulling you in the right direction as you play along as willing actor. It has always been an easy pleasure to get swept up in the drama, but Naughty Dog realise that spectacle alone isn’t going to cut it any more. There is plenty here, of course, and the opening few hours of Uncharted 4 feel like an assured return to form as the Drake boys crash the halls of a Roman mansion or brave the snowy climes of the Scottish Highlands. It is thrilling, gorgeous and more refined but perhaps a little… safe.
Smart and involving archaeological puzzles are scattered throughout the game. 


Then Naughty Dog starts to show its hand and Uncharted 4 becomes the grandstanding finale to Drake’s story that you hoped it would be. The opening hours start to feel like a prologue, a layered introduction to narrative and mechanics, as Nate, Sam and long-term buddy Victor ‘Sully’ Sullivan (a scene-stealing Richard McGonagle) get plonked into a 4x4 and given the run of Madagascan plains.
It is not ‘open-world’ by any means. There is still an objective to find and a path to follow but, by prying open Uncharted’s linearity just enough, there is a subtle but significant shift. As you wrangle your jeep round vast red stone, hauling it up muddy bluffs via winch, before hopping out and striding through the lush green jungle at your leisure you start to feel less like that actor and more like an  adventurer . Stopping off to explore ruins, hopping down wells to find hidden treasure. It is a shame the trinkets you find aren’t more meaningful, but discovering some long-lost oubliette is sometimes enough.
Uncharted 4's rough and tumble multiplayer allows you to play as heroes and villains from across the series history. We will be exploring the mode in more detail soon. 

Source : IGN.COM

GOD of War



E3 2016: New God of War Announced
Father and son.
By Justin Davis Today at Sony's E3 2016 press conference the company officially unveiled a new God of War, developed by Sony Santa Monica. As rumored, the game takes inspiration from Norse mythology, including a dramatic encounter with a dragon. For now the game seems to just be titled simply "God of War."
The game's soundtrack is composed by Bear McCreary, the composer behind Battlestar Galactica, The Walking Dead, and more.


The demo opens with a much older, bearded, player-controlled Kratos teaching his son how to hunt, and continues with the brutal weapon and hand-to-hand melee combat the franchise is known for. After saving his son from danger, the demo ends with a quiet father and son moment, seeming to indicate a more thoughtful and fleshed-out Kratos will be at the core of this new God of War game.
Leaks earlier this year suggested the game would use Norse mythology. Sony Santa Monica's Cory Balrog revealed in 2014 that a new God of War was in the works following the release of 2013's prequel God of War: Ascension 





So, we can still wait until come to PC version

See u ... 

Source : IGN.COM
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